I've
met a lot of gamers in my time in 'e-sports'.
Some are in it for fun, a weekend hobby, a place to flex their
competitive muscle. Others have this distinct glint in their eye.
It's a shiny, wondrous speckle of hope that one day e-sports will sit
next to real
sports as a legitimate
form of competition. An entertainment to be celebrated by the masses.
It's likely they've grown up following real sports, supporting a team
and baring witness to professional players in a stadium, enclosed by
the sights and sounds of an audience tens of thousands strong. While
we've seen similar spectacles in e-sports around the world for the
better half of the last decade, our corner of the world has yet to
come to fruition. In our small sphere, we're incredibly lucky to have
a fistful of dedicated sponsors that are fueling
our still strapping, young dream. It's important to recognise these
companies as legitimate
investors that are using their profits to inject money into their own
prospective markets and work in direct contact with the people who
are building that market from the ground up.
If
we take rugby league and look under the surface, we can see that
these teams have more money than they can spend. Inherent to the game
is a market for players, in which teams will make bids for certain
stars that will either win games or sell tickets. The scheme isn't as
fleshed out or as open as systems in the States for basketball and
baseball, but it's still very competitive. So much so that salary
caps are placed on clubs to limit the amount of money paid to
particular players in order to keep things humble and fair. With the
pockets of sponsors and investors so deep that these restrictions are
necessary, it's easy to understand how far e-sports has to go to be
considered legitimate in Australia. With our
small but powerful group of reliable sponsors, perhaps it's not
critical to compare ourselves to these sports. Taking a look at the
ethos of marketing within our scene and that of the nationally
recognised can reveal that while we share the word, we aren't built
the same.
Sponsors for football clubs are all about loyalty. They play on the locale of their teams in order to create an atmosphere around their brand that can be shared with the club. For instance, major sponsors for the North Queensland Cowboys are Toyota and XXXX. I'm not being facetious in drawing the connection between these two brands and the rural towns of North Queensland: they just might enjoy Toyota utes and XXXX beer. The sponsors are smart, they invest in their local area in order to create consumer loyalty. So, regardless of how well or poorly the North Queensland Cowboys do throughout the season, people will buy their goods just because they support the team through their best and worst. Almost in direct contrast, the primary sponsors of the Essendon Football Club are KIA, True Value Solar and wine company Wolf Blass. The difference is huge because the market is not the same.
Sponsors for football clubs are all about loyalty. They play on the locale of their teams in order to create an atmosphere around their brand that can be shared with the club. For instance, major sponsors for the North Queensland Cowboys are Toyota and XXXX. I'm not being facetious in drawing the connection between these two brands and the rural towns of North Queensland: they just might enjoy Toyota utes and XXXX beer. The sponsors are smart, they invest in their local area in order to create consumer loyalty. So, regardless of how well or poorly the North Queensland Cowboys do throughout the season, people will buy their goods just because they support the team through their best and worst. Almost in direct contrast, the primary sponsors of the Essendon Football Club are KIA, True Value Solar and wine company Wolf Blass. The difference is huge because the market is not the same.
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"E-sport fan 2016?" |
This
marketing mentality does not compute with e-sports because our market
is
entirely the
same. We're all gamers and our place of residence is the internet.
This creates a highly competitive atmosphere where sponsors chase the
teams and players that perform above all else. Overseas the
distinction is obvious, heavyweights such as Evil Geniuses have the
deepest pockets because their players are amongst the best in the
world in each of their games. Some slack is cut for those who present
well to their demographic, but over-all a bedding of skill and
dedication allows for this slack to be given. Whilst this might
create some sort of brand loyalty shared by teams and sponsors, it
isn't at the same grade of traditional sports in Australia. With
premier sponsors changing teams internationally frequently, perhaps
the loyalty of gamers to their favourite teams' products is not an
aspect that is critically measured. Exposure is the primary reason
for companies to sponsor video-game teams and perhaps a change of
scenery is just the thing to refresh exposure in a market that is,
while growing, small and prone to over-saturation. Loyalty can
be harvested but
it is not crucial - instead it is performance that is critical.
The
other world of sports that never really gets proper scrutiny is the
Olympics. The marketing concepts used here are interesting as it is
directly connected to a sense of nationalism. If a company sponsors
an Australian Olympic team, the allure to their brand is that they
support our country on a grass-roots level. People will purchase
those products with a sub-conscious desire to support the country
that they love. This is similar to football clubs except on an
international scale. It's curious to me that Olympic sporting stars
are highly respected in our community yet receive such little
monetary incentive. In fact, if we take a look beneath the surface, a
huge majority of Olympic competitors are hardly paid at all, and if
they are, it can be compared to the best e-sports stars in our
hemisphere.
The
Australian swimming team of the London games had an incentive model
introduced as their pay structure. Upon selection for the team, a
payout of $10,000 was received. If you swam selection trials in the
top three in the world, an extra $15,000 was paid. If you win gold,
you can receive $35,000 for your troubles with the payment decreasing
from there. Keep in mind that the Olympics is every four
years,
which means that if you want to be the best in the world and gain the
maximum amount of money, you will need to practice in a regimented
schedule for every part of those four years. So, if you are selected
to represent Australia, swim in the top three in the world during
your selections, and win gold, you have earned
yourself a whopping $15,000 a year. The only Australian swimmers to
win gold were the women's relay squad, who shared $80,000 between
four of them. Divide that by four for the amount of years spent
training, and you have a measly amount of money.
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"C'mon Brad, you wanna get to MLG don't you!?" |
Even
worse off was the synchronised swimming team, who only received
sponsorship for their swimming costumes and training equipment, and
had to pose
for a calendar in
order to raise funds for their flights. Frustrating as it is, not one
person will bat an eyelash upon hearing one's career is an Olympic
athlete, however tell a person from the general public that you are a
professional gamer and you'll be met with condescension. Yet, in our
little world of e-sports that we've cultivated, players (and even
whole teams) are flown overseas and interstate regularly for
tournaments, have accommodation, uniforms, equipment and entry fees
handed to them without question. We have sponsors in this scene that
take care of the lucky ones who can experience a life resembling
professional gaming - those sponsors want a healthy, smooth and
functioning scene without drama and petty squabbling between players
and teams.
This is why we
are lucky. There are numerous real
sports that do
not share the same monetary blessings as we do. If we ever want to
reach the standard of overseas e-sports, one of monumental
events seen around the world, then we need to start recognising
sponsors not as a badge to collect for your pro-gaming resume, but a
primary investor in our future, and please remember, it's not your
scene, it's
ours.